Voodoo Valley / 2026

Love Reborn · Manali

From the first post
to the final
wristband.

I led the creative direction and digital experience for Voodoo Valley’s sold-out fifth edition, connecting a five-month campaign, website, owned ticketing and festival app.

See the ticketing journey
2026 edition
Sold out.
Full-campaign impressions*
27.5M
Unique website visitors*
121K

*Reported post-festival figures. Campaign impressions reflect the combined work of the wider festival team.

At a glance

Challenge
Evolve a familiar festival identity while connecting discovery, ticketing and the on-site experience.
Pivotal decision
Bring booking, ticket delivery and reminders into the festival website, giving the team control over the ticketing experience.
Outcome
Sold-out 2026 edition, 121K unique website visitors and 2,052 app downloads. Reported figures supplied for the project; campaign results reflect the wider team.

The challenge

A familiar festival.
A more connected experience.

The 2026 edition needed to mature the existing identity while staying recognisable. It also needed to move ticket sales away from a third-party platform.

I brought booking, ticket delivery and reminders into the festival website, then designed the on-site app experience with AtomX handling development.

My role
Creative Director &
Digital Experience Designer
Edition
Love Reborn
29–31 May 2026 · Manali
My scope
Brand & campaign · Website
Ticketing & automation · App UX/UI
Collaborators
Festival team · Video editor
AtomX app development

01 / Brand evolution

Evolve the identity.
Keep the recognition.

The identity needed to feel new while remaining recognisable. I kept the existing logo and its connection to nature, music and community, then changed the typography, layout and imagery around it.

What stayed

The familiar foundation.

The existing logo, selected colours and real festival photography kept the connection to previous editions.

What changed

A more focused expression.

New typography, cleaner layouts and more open space, supported by rich violet, dream-like landscapes and metallic details.

Festival theme

Love Reborn.

Audience promise

Come back
different.

Campaign hook

Less noise.
More you.

Voodoo Valley 2025 and 2026 promotional posters, showing the retained emblem and updated visual direction.
Voodoo Valley 2026 identity system with the violet palette, Forma DJR typography, metallic emblem treatments, elemental symbols, pictograms and campaign labels.

Campaign delivery

A system that could
keep up with change.

Artists, sponsors and practical information changed during the campaign. Reusable rules for typography, colour, layout and imagery let me produce new content quickly while keeping it recognisable.

Campaign rollout
5 months
Posts & carousels
45+
Reels & videos
20+
Newsletters
2

I led creative direction and campaign design, supported by one video editor. The festival team supplied photography and raw footage, and managed paid Meta advertising.

02 / Website & owned ticketing

Bring booking
into the festival.

I designed and developed a responsive Wix Studio website with more than eight pages. Artists, experiences, accommodation, venue details and FAQs gave visitors the information they needed before choosing a ticket.

The pivotal decision

Own what happens
after payment.

Previous editions used platforms such as Paytm Insider and Skillbox. I brought ticketing into Wix Studio Events, customising selection, confirmation, QR generation, PDF tickets, emails and reminders around Razorpay’s payment processing.

The festival team could manage the ticketing experience and customer data, with more scope for tracking and remarketing.

The tradeoff: we gave up the ticketing platforms’ audience reach. The Voodoo Valley team and I chose an owned booking experience to gain more control over customer data and personalisation, and to enable faster payouts. Several successful editions gave us an established audience to build on.

Visitor journey / Discovery to entry

  1. 01

    Discover

    Meta content or a referral

  2. 02

    Explore

    Artists, experiences, venue and stays

  3. 03

    Choose

    Select a ticket or package

  4. 04

    Pay

    Complete payment with Razorpay

  5. 05

    Receive

    Confirmation email + PDF ticket with QR

  6. 06

    Prepare

    Receive reminders before arrival

  7. 07

    Enter

    Check in with the QR ticket

One connected route from discovery to festival entry. Razorpay processes payment; the ticket and communication workflow remains within the festival brand.
Voodoo Valley confirmation email, digital ticket, and pre-arrival guide shown on three phones, alongside an email automation.
After payment: a confirmation email, QR ticket and pre-arrival guide carry the booking through to arrival.

03 / The on-site experience

The ticket gets you in.
The app takes it from there.

I designed the app’s user experience and interface for wristband connection, balance and top-up, artist schedules, notifications and venue navigation. AtomX handled technical development.

Two weeks. From app design to delivery with AtomX.

UX/UI by Danish · Development by AtomX
Festival app screens for adding a wristband, scanning its QR code, and topping up a cashless balance.
Connect the wristband, scan its QR code and add balance before making cashless purchases.
Voodoo Valley app screens showing the performance schedule, venue map, and festival activities and services.
Schedules, places and activities give visitors practical ways to plan their time on site.

Visitor journey / Entry to participation

  1. 01

    Collect

    Receive a festival wristband

  2. 02

    Connect

    Link the wristband to the app

  3. 03

    Top up

    Add money to the balance

  4. 04

    Pay

    Use the wristband for food and drinks

  5. 05

    Explore

    Find schedules, updates and locations

The wristband supports cashless purchases. The app brings balance, schedules, updates and navigation into the same visitor experience.

Design iteration / Venue navigation

From a pin on a map
to a walking route.

The early app map showed a venue image with icon pins. In a crowded festival, attendees needed a practical way to reach stages, washrooms, first aid and cash desks.

Before

A location to look for.

The static map marked places, but left attendees to work out how to reach them.

After

Directions to follow.

Select a location and tap “Visit now” to open Google Maps with walking directions already selected.

From fieldwork to interface

A festival team member captured each location’s latitude and longitude with Apple Compass. I matched the coordinates to the correct places in the design. AtomX implemented the map points and the handoff to Google Maps walking directions.

Delivery flow / From coordinate to destination

  1. 01

    Locate

    Festival team confirms a place on site

  2. 02

    Capture

    Team records coordinates with Apple Compass

  3. 03

    Organise

    I match the screenshot to the correct place

  4. 04

    Implement

    AtomX adds the point to the working app

  5. 05

    Navigate

    Visit now opens Google Maps walking directions

A shared handoff: the festival team collected locations, I organised and mapped them, and AtomX implemented them for visitor navigation.
Venue reference photo showing a phone compass beside a coupon counter, alongside festival maps and a selected top-up counter.
A coordinate captured on site becomes a named destination in the app. “Visit now” opens Google Maps with walking directions selected.
Feedback via the festival team

After the festival, the team relayed attendee feedback about finding places faster, keeping up with set times and locating washrooms more easily.

04 / Reported outcomes

A sold-out edition.
Results with context.

The 2026 edition sold out. These reported figures cover campaign reach, website and communication activity, app downloads, and visits across the three festival days. Campaign-wide results reflect the wider team’s work.

Campaign reach.

Combined work of the wider festival team

Full-campaign impressions
27.5M
Full-campaign reach
8.5M
Instagram follower growth
≈47%

12.6K → 18.5K followers

Source: post-festival figures supplied by the Voodoo Valley team. The 27.5M campaign total spans performance marketing, website, email and WhatsApp activity. The festival team managed paid Meta advertising.

Website & communication.

Different measures of audience engagement

Unique website visitors
121K
Website sessions
143K
WhatsApp open rate
17%
Newsletter click-through rate
8%

Source: supplied website and communication results. My analytics review used Wix Analytics, Microsoft Clarity and Meta reports.

Festival app downloads.

Reported by AtomX

Combined app downloads
2,052
App StoreiOS downloads
1,873
Google PlayAndroid downloads
179

Source: AtomX, reported download totals for the festival app.

Three days in Manali.

29–31 May 2026

Total visits/check-ins across three days
7,660
Cities represented
102
Countries represented
19

Source: supplied post-festival attendance figures. Visits/check-ins across three days are not a count of unique attendees.

Instagram audience growth

Instagram profile captures show 12.6K followers before the campaign and 18.5K afterwards. Growth reflects the wider team’s work, including paid advertising managed by the festival team.

Before the campaign12.6K
After the campaign18.5K
Voodoo Valley Instagram profiles showing follower growth from 12.6K to 18.5K, alongside a Mixmag Asia festival feature.
He combines design thinking with practical execution, translating an ambitious festival concept into a clear, engaging and consistent digital experience.
Voodoo Valley Festival TeamDancedelic Entertainment LLP

The takeaway

Carry the experience
all the way through.

The important work happened between touchpoints: payment and ticket delivery, wristband and app, and coordinates and real places.

Explore the festival website