← All workVoodoo Valley / 2026

Love Reborn · Manali, India

From the first scroll
to the final
wristband.

One connected festival experience. I led the creative direction and digital experience for Voodoo Valley’s fifth edition, from its five-month campaign to the moments on the ground.

Follow the experience
Voodoo Valley festival app screens for wristband connection, artists, schedules and visitor information
Festival app · UX/UI by Danish · Development by AtomX
2026 edition
Sold out.
Full-campaign impressions*
27.5M
Unique website visitors*
121K

*Post-festival figures supplied for this case study. Campaign impressions reflect the combined work of the wider festival team.

The brief

A new chapter.
A recognisable world.

The fifth edition needed more than a visual refresh. The goal was to evolve the familiar 2025 identity into a cleaner, more mature system—and carry it across every major audience touchpoint.

That meant connecting the campaign, website, owned ticketing, automated communication and festival app while artist announcements, sponsors and operational information continued to change.

My role
Creative Director &
Digital Experience Designer
Edition
Love Reborn
29–31 May 2026 · Manali
Scope
Brand · Campaign · Website
Ticketing · Automation · App UX/UI
Collaboration
Festival team · Video editor
AtomX app development

01 / Evolving the identity

Keep the spirit.
Refine the expression.

Nature, music and community already defined Voodoo Valley. I retained that familiarity while introducing a more consistent visual and messaging system for 2026.

Retained

The recognisable core.

The logo, selected colours and an authentic photography approach kept the edition connected to the festival’s existing world.

Evolved

A clearer visual language.

A new typographic system, cleaner layouts, bold scale, rich violet tones, surreal natural imagery and metallic details gave the new edition its own character.

The theme

Love Reborn.

The promise

Come back
different.

The campaign hook

Less noise.
More you.

Original Voodoo Valley 2026 identity artwork: a metallic silver emblem over violet Himalayan mountains
The 2026 identity

The familiar emblem, reinterpreted in a metallic finish against the Himalayan landscape.

Violet#7026F4
Lilac#CDB7FF
Pink#FF71D5
Mist#F7F1FF

Colour swatches from the original design file. The campaign balances electric colour with quieter backgrounds and authentic imagery.

Original 2026 festival lineup poster combining surreal mountains, the metallic Voodoo Valley identity, artist names and partner logos
The master creative

One composition brings the identity, artist lineup and partners together.

A system built for festival speed

Keep the rhythm.
Even when the plan changes.

Late sponsor confirmations and operational updates still needed to reach the audience quickly. Reusable rules for type, colour, imagery and hierarchy kept each new release part of the same festival.

Campaign rollout
5 months
Social posts & carousels
45+
Reels & videos
20+
Newsletters
2

Original 2026 campaign artwork. Photography and raw footage were supplied by the festival team; one video editor supported production.

I owned creative direction and campaign design. The festival team managed and optimised paid Meta advertising.

02 / Website & owned ticketing

Keep the journey
inside the festival.

I designed and developed a responsive Wix Studio website with more than eight pages, connecting artists, experiences, accommodation, venue information, FAQs and editorial content to ticket purchase.

Voodoo Valley’s 2026 festival website: mountain artwork, pink typography, event dates and the ticket booking entry point
The 2026 website

Production website capture from 30 April 2026. The festival world and booking entry point share one visual language.

Beyond the checkout screen

An owned experience,
from payment to arrival.

Razorpay handled payment. I built the surrounding workflow for ticket selection, payment confirmation, QR generation, custom PDF tickets, automated emails and reminders.

The festival gained control over the customer experience and data, with better opportunities for tracking and remarketing.

Flow A / Discovery to entry

  1. 01

    Discover

    Meta campaign or referral

  2. 02

    Explore

    Artists, experiences, venue and stays

  3. 03

    Choose

    Ticket or package selection

  4. 04

    Pay

    Razorpay payment

  5. 05

    Receive

    Confirmation email + PDF ticket with QR

  6. 06

    Prepare

    Reminder communication

  7. 07

    Enter

    QR ticket check-in

The pre-festival journey connects discovery, purchase, ticket delivery and arrival. Razorpay processes the payment; the surrounding ticket and communication experience stays within the festival brand.

03 / Connecting digital and physical

The ticket gets you in.
The app keeps you connected.

I designed the app experience for wristband connection, balance and top-up, artist schedules, notifications and an interactive festival map. AtomX handled technical development.

Two weeks. From app design to delivery with AtomX.

UX/UI by Danish · Development by AtomX
Voodoo Valley / Project filmFestival app UX/UI by Danish · Technical development by AtomX. Existing project film shows wristband connection, schedules and festival information.

Flow B / Entry to cashless participation

  1. 01

    Collect

    Festival wristband issued

  2. 02

    Connect

    Link the wristband to the app

  3. 03

    Top up

    Add money to the balance

  4. 04

    Participate

    Cashless food and drink purchases

  5. 05

    Explore

    Schedules, notifications and navigation

The physical wristband connects entry and cashless participation to the app. Maps, schedules and notifications support the visit throughout the festival.

The hardest design problem

A temporary venue.
A map people could trust.

The most demanding part was translating a changing physical site into useful navigation. A well-designed screen depended on getting the real-world locations right.

From fieldwork to interface

I walked to each stage, toilet, first-aid point and other essential location during venue setup. At each point, I captured its latitude and longitude with Apple Compass, documented the coordinate in screenshots and transferred it into the app’s mapping system.

Flow C / Location mapping

  1. 01

    Confirm

    Identify the location during venue setup

  2. 02

    Capture

    Record latitude and longitude on site

  3. 03

    Transfer

    Document and add the coordinate to the app

  4. 04

    Categorise

    Assign the location type and map marker

  5. 05

    Navigate

    Make the point available to festival-goers

Coordinates came from the physical site. The digital map organised those points into categories visitors could use for navigation.
App launch artwork with a home-screen mockup and venue map inset showing labelled stage pins
Introducing venue navigation

Original app-promotion artwork. The map inset illustrates the navigation experience.

Designing for the visit

The map had to connect
to the ground.

Stages, parking, toilets and first aid needed to be easy to locate while moving through the festival. The interface brought those practical needs into the same visual world as the campaign.

The coordinate workflow above explains how the physical locations became digital points. The launch artwork shows how that navigation was introduced to visitors.

App UX/UI by Danish · Development by AtomX

How the work came together

One creative system.
Carried through delivery.

  1. 01

    Audit & direction

    Review the 2025 identity and audience touchpoints. Define the new direction, message hierarchy and brand guidelines.

  2. 02

    Build & release

    Design and develop the website and owned ticketing. Roll out the five-month campaign with the festival team.

  3. 03

    Connect & learn

    Design the app and on-ground touchpoints. Review Wix Analytics, Microsoft Clarity and Meta reports, then consolidate the post-festival findings.

04 / The outcome

A sold-out edition.
A connected experience.

The 2026 edition brought the campaign, website, ticketing and on-ground experience into one recognisable world. These are the reported results, with their scope kept clear.

The campaign

Combined results of the wider festival team

Full-campaign impressions
27.5M
Full-campaign reach
8.5M
Instagram follower growth
50%

Approximately 12K → 18K

Source: post-festival campaign figures supplied for this case study. Paid Meta campaigns were managed and optimised by the festival team.

The digital journey

Website and communication performance

Unique website visitors
121K
Website sessions
143K
WhatsApp open rate
17%
Newsletter click-through rate
8%

Source: website and communication results supplied for this case study. Visitor counts, sessions and channel engagement rates describe different measures.

At the festival

Three days in Manali

Total visits/check-ins across three days
7,660
Cities represented
102
Countries represented
19

Source: post-festival attendance figures supplied for this case study. The three-day total counts visits/check-ins, not unique attendees.

My direct ownership covered creative direction, campaign design, website and ticketing, communication automation, app UX/UI and analytics review. Campaign-wide reach and impressions reflect the contribution of the wider team.

He combines design thinking with practical execution, translating an ambitious festival concept into a clear, engaging and consistent digital experience.
Voodoo Valley Festival TeamDancedelic Entertainment LLP

One experience, all the way through

Come back
different.

The strongest result was a journey that stayed recognisable—from discovering the festival to finding your way around it.

Explore the festival website